Throughout character creation, you’ve gotten the choice to choose an extra Constructive Trait (as a substitute of simply the one) at the price of inheriting a Damaging Trait, like Abrasive (impacts fame), Dumb (locks sure abilities), or Sickly (poor base well being and toxicity threshold). It’s a neat counterbalance from making an attempt to min/max the “excellent” character in a typical role-playing recreation; now we’re being requested (for those who select) to deliberately create a flawed hero from the beginning.
On prime of the Traits there are a large variety of Expertise to choose from like Engineering, Hacking, Lockpick, and plenty of others. The logical strategy right here with all of that is to create a complimentary character based mostly on all of the obtainable Traits and Expertise (e.g. create a Stealth construct that’s good with hacking). However enjoying it protected isn’t how I like to come back to Obsidian video games. The character creator doesn’t explicitly spell it out for you, however it looks as if all of that is designed so you can successfully create a “busted” character, for those who wished to, one with a mishmash of skills and nonetheless have the ability to have a good time – as my playthrough demonstrated with my mixture of speech and stealth abilities, coupled with the Sickly Damaging Trait.
Coming again to the mission at hand, as soon as we arrived at Horizon Level Station our process had us discovering a approach by way of the safety blockade, with quite a lot of choices in how we wished to go about finishing this primary goal prepared for us from the beginning. I may loot a close-by guard’s physique to get their identification card, impersonating them on the intercom to name off the alarms. Or sneak by way of an air vent to get previous a bunch of safety bots – however dang it, I left my thief instruments again on the ship. Fortunately Niles, one of many Earth Directorate, was prepared to lend me his instruments if I wished to pursue that route. Or… we simply go in weapons blazing. And all of that is simply within the first 5 minutes of the mission, a mere fraction of what the bigger journey goes to be for The Outer Worlds 2. It’s tantalizing to assume what number of extra of those open-ended approaches are within the ultimate recreation.